Out the party stumbles onto a ledge barely three metres in depth, which is hanging off a stalactite from the top of the cavern the city occupies. Everyone decides that now would be a good time to catch their breath and make themselves breakfast. With the water boiling in the pan, rumbling is heard - small stones from above rain into the pan, splashing those tending it with scolding water. The ledge gives way at the edges and those closer to the centre move back, throwing a rope to Drakma, who was caught napping near the new edge. Using ropes and climbing kits, the party hurriedly rock-climbs - avoiding falling rocks - down the stalactite to land on a drow house. With the commotion above the house, it was not long until the guardsmen climbed the stairs only to find a dozen heavily armored (and one bard not so armored) men standing on the roof. A fight ensues, the party manages to push the guardsmen down the stairs and off the edge of the roof, but a drow magician slings spider webs over the attackers. Duncan, also falling down the stairs, has a flash of memory - he remembers in some way how the necklace he wears was enchanted by a drow mother. After dispatching of the guards, the party joins Duncan to remove some mercenary guards in the house also before finding me in the library. One of them steals my book away from me, but I manage to grab it back before using the window of escape. I seem to have lost a page of ancient text to them that day.
- The Chronicles of the Five Year 1640